Ioannis Deliyannis | Computer Science and Artificial Intelligence | Excellence in Research Award

Ioannis Deliyannis | Computer Science and Artificial Intelligence | Excellence in Research Award

Prof Ioannis Deliyannis, Ionian University, Greece

Dr. Ioannis Deliyannis, with his extensive research and innovative contributions, seems like an ideal candidate for the Research for Excellence in Research Award. His publications span diverse topics in interactive multimedia, virtual reality, and serious games, often focusing on technology‘s role in education and sensory experience. Here’s a breakdown of his achievements that demonstrate his suitability for this award:

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Excellence in Research and Innovation

Dr. Deliyannis has made significant contributions to interactive multimedia systems, with a focus on creative and experimental technologies. His research ranges from the development of educational and multi-sensory games to applications in virtual and augmented reality, areas known for innovation and societal impact.

Impact of Research

Dr. Deliyannis’s research addresses emerging concerns, such as ethical issues in VR, game-based learning, and the potential of mobile sensory systems to enhance interactive experiences. His work on serious games for education demonstrates both academic impact and practical applications.

Collaboration and Leadership

As a founding member of the inArts research lab, Dr. Deliyannis has demonstrated leadership in research collaborations, producing impactful work in the multimedia field and creating frameworks for augmented reality in archaeological environments, which blends technology with cultural preservation.

Virtual Reality and Ethical Concerns (2021)

In this publication, Deliyannis co-authors a systematic review of ethical issues and concerns surrounding the use of virtual reality applications, particularly focusing on their potential risks to children and adolescents. This work highlights his focus on the social impacts of emerging technologies.

Barriers in Digital Game-Based Learning (2021)

This research investigates the challenges faced by pre-service teachers when implementing digital game-based learning in classrooms. Deliyannis’ focus on practical education technologies demonstrates his contribution to bridging the gap between theoretical knowledge and classroom implementation.

Game Design and Intelligent Interaction (2020)

As the editor of this book, Deliyannis explores the integration of intelligent interaction in game design, positioning himself at the forefront of research on user experience and the development of interactive systems.

From Interactive to Experimental Multimedia (2012)

In this earlier work, Deliyannis explores the transition from interactive to experimental multimedia, which reflects his innovative approach to developing cutting-edge multimedia systems and intelligent design methodologies.

Serious Games Evaluation Scale (2019)

This publication validates a scale that allows players to evaluate serious games, showcasing his contribution to the development of tools for analyzing the effectiveness of educational games.

Learning Effectiveness in Serious Games (2019)

Deliyannis’ research investigates factors influencing the learning effectiveness of serious games, contributing to the understanding of motivation and pedagogical outcomes in technology-enhanced learning.

Digital Scent Technology and the Metaverse (2022)

In this study, Deliyannis examines digital scent technology and its potential applications in the metaverse, further demonstrating his engagement with the latest technological advancements.

Augmented Reality in Archaeological Environments (2014)

He co-authored a framework for augmented reality in archaeology, contributing to both technological innovation and cultural preservation.

Smart Pedagogy and Motivation (2019)

Deliyannis’ work explores the role of motivation in smart pedagogy, further emphasizing his contributions to enhancing learning environments through technological innovation.

Interactive Multimedia for Science (2011)

In this earlier work, Deliyannis developed interactive multimedia systems, demonstrating his long-standing commitment to the use of multimedia technologies in education.

Conclusion

Dr. Ioannis Deliyannis’ diverse and impactful contributions to interactive multimedia systems, serious games, virtual reality, and education technologies make him a strong candidate for the Research for Excellence in Research Award. His work is not only innovative but also deeply concerned with societal and educational impacts, positioning him as a leader in his field.

Publication top notes

Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns

Potential Barriers to the Implementation of Digital Game-Based Learning in the Classroom: Pre-service Teachers’ Views

Game Design and Intelligent Interaction

From Interactive to Experimental Multimedia

Let players evaluate serious games. Design and validation of the Serious Games Evaluation Scale

Factors influencing the subjective learning effectiveness of serious games

Digital scent technology: Toward the internet of senses and the metaverse

Augmented Reality for Archaeological Environments on mobile devices: a novel open framework

Jerzy Montusiewicz | Computer Science and Artificial Intelligence | Best Researcher Award

Jerzy Montusiewicz | Computer Science and Artificial Intelligence | Best Researcher Award

Mr Jerzy Montusiewicz, Lublin University of Technology, Department of Computer Science, Poland

Based on the research achievements of Prof. Jerzy Montusiewicz, he appears to be a strong candidate for the Best Researcher Award. Here’s a summary of his contributions and achievements:

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Research Summary for Best Researcher Award

1. K-medoids Clustering and Fuzzy Sets for Isolation Forest
Montusiewicz co-authored this 2021 IEEE International Conference on Fuzzy Systems paper on clustering and fuzzy sets, highlighting advanced methodologies in data analysis. This work is cited for its impact on clustering techniques in complex datasets.

2. Preparation of 3D Models of Cultural Heritage Objects to be Recognized by Touch by the Blind—Case Studies
In this 2022 Applied Sciences publication, Montusiewicz contributed to developing 3D models of cultural heritage objects accessible to the visually impaired, showcasing his commitment to inclusivity in digital heritage.

3. Comparative Analysis of Digital Models of Objects of Cultural Heritage Obtained by the “3D SLS” and “SfM” Methods
This 2021 study, published in Applied Sciences, explores the comparative effectiveness of different 3D scanning methods for cultural heritage preservation, reflecting Montusiewicz’s expertise in digital preservation techniques.

4. 3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia—A Methodical Approach
Montusiewicz’s 2020 Journal on Computing and Cultural Heritage article demonstrates innovative methods for scanning large historical monuments, emphasizing his contributions to preserving Central Asian architectural heritage.

5. Virtual and Interactive Museum of Archaeological Artefacts from Afrasiyab—An Ancient City on the Silk Road
This 2020 paper in Digital Applications in Archaeology and Cultural Heritage presents the creation of a virtual museum for archaeological artefacts, illustrating Montusiewicz’s role in advancing digital tools for archaeology.

6. A Decomposition Strategy for Multicriteria Optimization with Application to Machine Tool Design
Montusiewicz’s 1990 publication in Engineering Costs and Production Economics addresses optimization strategies in machine tool design, demonstrating his early contributions to engineering and optimization techniques.

7. Structured-Light 3D Scanning of Exhibited Historical Clothing—A First-Ever Methodical Trial and Its Results
This 2021 Heritage Science study, co-authored by Montusiewicz, represents a pioneering effort in 3D scanning of historical clothing, marking a significant advancement in the field of heritage science.

8. Documenting the Geometry of Large Architectural Monuments Using 3D Scanning—The Case of the Dome of the Golden Mosque of the Tillya-Kori Madrasah in Samarkand
Montusiewicz’s research, published in 2022, focuses on documenting the geometry of significant architectural monuments, highlighting his continued impact on architectural preservation through advanced scanning techniques.

Prof. Montusiewicz’s diverse research, spanning from advanced 3D scanning techniques to the preservation of cultural heritage, underscores his significant contributions to the fields of computer graphics and digital preservation. His innovative approaches and practical applications make him an exemplary candidate for the Best Researcher Award.

Research focus

Based on the provided publications, the research focus appears to be in digital heritage preservation and 3D scanning technologies. The work of J. Montusiewicz and collaborators emphasizes creating and analyzing 3D models of cultural heritage objects, including methods for blind accessibility and the application of scanning technologies for historical artifacts and architecture. This includes comparative studies of different scanning methods and their effectiveness, as well as the development of interactive digital museums. Their research contributes significantly to both the preservation of cultural heritage and the advancement of technological applications in archaeology. 🏛️🔍📏

Publication top notes

K-medoids clustering and fuzzy sets for isolation forest

Preparation of 3D models of cultural heritage objects to be recognised by touch by the blind—case studies

Comparative analysis of digital models of objects of cultural heritage obtained by the “3D SLS” and “SfM” methods

3D Scanning and Visualization of Large Monuments of Timurid Architecture in Central Asia–A Methodical Approach

Virtual and interactive museum of archaeological artefacts from Afrasiyab–an ancient city on the silk road

A decomposition strategy for multicriteria optimization with application to machine tool design

Structured-light 3D scanning of exhibited historical clothing—a first-ever methodical trial and its results

 

Emmanuel Mutabazi | Computer Science and Artificial Intelligence | Best Researcher Award

Emmanuel Mutabazi | Computer Science and Artificial Intelligence | Best Researcher Award

Mr Emmanuel Mutabazi, Hohai University, China

Based on the information provided, Mr. Emmanuel Mutabazi appears to be a strong candidate for the Best Researcher Award.

Publication profile

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Education

Mr. Mutabazi is currently pursuing a Ph.D. in Information and Communication Engineering at Hohai University, China, where he has been enrolled since September 2019. He also holds a Master of Engineering in the same field from Hohai University (2016-2019) and a Bachelor of Science in Business Information Technology from the University of Rwanda (2010-2013). His solid educational background has laid a strong foundation for his research endeavors.

Research Interests

Mr. Mutabazi’s research focuses on cutting-edge areas like Natural Language Processing, Machine Learning, Deep Learning, and Computer Vision. His passion for building intelligent systems using AI and ML technologies is evident in his academic and professional work, making him a valuable contributor to these fields.

Skills

He possesses advanced coding skills in multiple programming languages, including Python, MATLAB, C++, Java, and R, among others. His expertise extends to website design, software development, image and video processing, and developing complex systems like Question Answering Systems and Recommender Systems. He is also proficient in using referencing and paper formatting tools such as EndNote, Mendeley, Zotero, and LaTeX.

Experience

Before embarking on his current academic path, Mr. Mutabazi worked as a secondary school teacher at Kiyanza Secondary School (2014-2016), teaching a wide range of subjects. His multilingual abilities (English, French, Swahili, Chinese, and Kinyarwanda) further enhance his capability to engage in global research collaborations.

Publications

Mr. Mutabazi has several peer-reviewed publications, including journal articles and conference papers, showcasing his active participation in research. Notably, his publications include a review on medical textual question-answering systems, a study on SLAM methods, a review of the Marine Predators algorithm, and an improved model for medical forum question classification. His research has been published in reputable journals such as Applied Sciences, Computational Intelligence and Neuroscience, and Machine Learning with Applications.

Conclusion

Considering Mr. Mutabazi’s strong academic background, diverse skill set, significant teaching experience, and impactful research contributions, he is well-suited for the Best Researcher Award. His dedication to advancing knowledge in Information and Communication Engineering, coupled with his proven ability to publish high-quality research, makes him a deserving candidate for this recognition.

Research focus

This researcher focuses on developing advanced deep learning models and algorithms for various applications, particularly in the medical field and computational intelligence. Their work includes creating and improving medical textual question-answering systems and classification models for medical forums using CNN and BiLSTM. Additionally, they explore innovative techniques in marine predator algorithms and direct SLAM methods based on semantic information, highlighting a strong emphasis on machine learning and artificial intelligence in solving complex problems. This research bridges the gap between AI and practical applications in healthcare and robotics. 🤖💡🩺📊

Publication top notes

A review on medical textual question answering systems based on deep learning approaches

Marine predators algorithm: A comprehensive review

An Improved Model for Medical Forum Question Classification Based on CNN and BiLSTM

A variable radius side window direct slam method based on semantic information